Select a ball, then click an empty square. The move works only when an open orthogonal path exists.
Make five or more balls of the same color in a horizontal, vertical, or diagonal line to clear them.
If a move does not clear a line, three new balls appear on random empty squares.
White magic balls unlock after 20 cleared balls and then appear only rarely; they still count as any color in line checks.
Balls are shown as pure colored pieces without symbols, so the board stays cleaner and easier to scan.
When the board fills and no empty destination remains, the game ends and the best score is saved locally.
先选中一颗球,再点击空格。只有存在横竖相连的空格路径时,小球才能移动过去。
横、竖或斜向连成五颗或更多同色球,就会立即消除并得分。
如果一次移动没有形成消除,棋盘上会随机增加三颗新球。
白色魔法球在累计消除 20 颗后才解锁,之后也只会低概率出现;判定连线时仍可充当任意颜色。
小球只保留颜色,不再显示表情或符号,让棋盘更干净、更容易观察。
棋盘被填满、没有空格可移动时游戏结束,并在本地记录最佳分数。
My graduate advisor used to really enjoy this game, so I made this playable version partly to bring that memory back. It is still a little hard to earn a high score, and this current build has not yet had its difficulty curve carefully tuned.我的研究生导师以前很喜欢玩这个游戏,所以我把它做出来,也有一点想把那段记忆勾起来的意思。这个游戏想拿高分其实还是有点难的;目前这个版本还没有仔细调整梯度难度,之后还可以继续打磨。